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Introduction to Maya 2023: Volume 3

Shading, Lighting, Cameras & Rendering With Eric Keller

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      Description

      In the third and final volume of Eric Keller’s Introduction to Maya 2023, you’ll learn all the fundamental concepts of shading, lighting, cameras, and rendering, focusing on using the Arnold render plug-in and associated interfaces. This introductory series gives a comprehensive overview of the Maya interfaces you'll work with to shade, light, and render your scenes.


      In the finale of this beginner-level Introduction to Maya series, Eric demonstrates the different types of lights available, how to set up rendering cameras, and how to use the render preview windows to fine-tune your images. Eric details how to work with the Hypershade interface; how to create render nodes, such as file textures, and how to connect them to your materials; how to create Standard shaders; and how to create and apply material presets.


      The detailed instructional videos also show the process for setting up AOVs, render layers, and how to work with UDIMs when applying file textures to models. You'll learn how to work with file references and alembic caches, as well as how to use references and MASH networks together when setting up environments. You'll also learn how to set up a batch render to create an image sequence of your scenes using the Arnold plug-in.


      This third volume concludes with an overview of using the Game Exporter interface to export models and animation clips from Maya into Unreal Engine 5. Example files for all chapters are available to download as Project Files with this workshop.


      The goal is to get you up and running quickly, so you know where to find the tools you need and how to use them. By building a foundation and giving yourself a roadmap, you can then go on to explore some of the more in-depth and advanced series available on rendering in Maya with Arnold available at The Gnomon Workshop.


      Watch Introduction to Maya 2023: Volume 1

      Watch Introduction to Maya 2023: Volume 2


      Duration: 2h 41m

      Format: HD 1920x1080

      Eric Keller

      CG artist

      Eric Keller is a veteran CG artist with over 20 years of experience creating models for feature films, episodic TV, scientific visualization, planetarium shows, VR, AR, 3D printing, and jewelry design. He creates training titles for The Gnomon Workshop and has also taught ZBrush and Maya classes at Gnomon School in Hollywood.


      Eric has been working as a professional CG artist since 1998 creating animations and images for both the entertainment industry and scientific visualization. He has written several top-rated books on both ZBrush and Maya, as well as numerous tutorials and articles for leading industry magazines such as 3D World.


      He has now authored multiple video series for The Gnomon Workshop on ZBrush and Maya and was honored to be a guest lecturer at Harvard Medical School. He has worked as a visual effects artist on commercials, television, games, and feature films for decades, with credits including 10 Cloverfield Lane, Star Trek: Beyond, Aquaman, Power Rangers, Swamp Thing, and John Wick 3: Parabellum.


      • "Eric Keller is an Invertebrate lover, an animator, an author, ,artist, and the list goes on! His knowledge of all aspects of 3D and his love of the natural world has in my mind made him one of the go to guys in the industry. His passion is what makes him one of the best authors and teachers out there! Eric approaches his work seriously but with a sense of humor and a zest for knowledge. I am constantly surprised and inspired by Eric's ability to make any topic interesting and fun. His new tutorial will definitely be one I will watch over and over! "

        - Mark Dedecker
        Asset lead at Deluxe Entertainment